Orks live for combat, and regard fighting as the highest form of worship for their (largely indistinguishable) gods, Gork and Mork. They are extremely strong and immensely resilient, fortunate due to their lifestyle of constant warfare and primitive medical technology and techniques. Orks have been genetically engineered for combat by their creators, the Old Ones. In the universe of Warhammer 40k, Orks are green-skinned, a side effect of their blending on a genetic level with fungi and photosynthetic organisms (essentially being enormously complex lichens). These typically look as modern-day industrial vehicles would had they been found in a junk yard, rebuilt with scrap iron/corrugated metal/wooden 2x4's/metal rivets, had various (and seemingly random) weapons attached and made to function. Ork body armour takes the form of bulky and ill-fitting metal plates being crudely strapped to its user, along with spikes or emblems to make the wearer appear more ferocious. This is mainly due to Orks' armour, structures, and vehicles having a chaotic and unkempt aesthethic. Ork technology is sometimes referred to as "junkyard tech". Colour schemes for orks are typically very rough and sloppy with much details made to resemble rust and dirt. With the exception of army colours, ork armies are largely green with varying shades of hair colours and teeth.
Warhammer 40k orks upgrade#
While these colours are mainly aesthetic, the ork codex does feature some rules such as "Da red wunz go fasta!" and it is required that ork vehicles with this upgrade actually feature red paint.
In addition to the clan colours, some players will also paint the faces of their ork armies blue due to the ork belief that blue is a lucky colour. They often take on the appearance of pirates. Some Bad Moonz, who are stricken with wanderlust, or have more teef (the monetary system used by Orks) than they know what to do with, become Freebootas, which wear eccentric outfits, and travel the stars in retro-fitted derelict spaceships, or Kroozas, which are mostly stolen Imperial ships. Some examples include the "Goffs" Clan with black and white colour scheme (sometimes in a checkered pattern) with splashes of red and a preference (by background) for melee combat another clan is the "Evil Sunz" that features a red and yellow colour scheme and has a preference for using bikers and vehicles while "Bad Moons " smother their armour in bright yellow. For the orks, these armies are called "clans". Much like other races of Warhammer 40k, the Orks are divided into divergent armies with their own colour schemes, background, and play-style. The general appearance of Warhammer 40k orks is fairly typical of other orcs they have a large-boxy build with varying shades of green skin. Ork gameplay is viewed as being fairly forgiving of tactical errors or bad dice rolls. Typically Ork warfare is about brute force and attrition. Orks also have a number of specialised units who can use psychic powers to attack enemies or buff allied orks. An alternative play style would be relying on the Ork's large arsenal of vehicles and machinery, using a more mechanized force and less basic infantry. In more recent editions of the game, this tactic has fallen out of favor in competitive games due to large mobs of Boyz suffering large losses from low morale, but many ork players still enjoy using it in casual games. A favourite strategy has been "the Green Tide": the player fields as many Ork Boyz as they can and simply marches them across the playing field to overwhelm or swarm his opponent. Most of their units have weak armour and are thus easy to kill, but they are cheap and thus can make up for this weakness with numbers. The Orks are oriented towards melee combat their ranged units are rather weak. A collection of Ork miniature figures for tabletop gaming